I built a fire simulator with AI. It’s messy, it’s real, and I’m kind of proud of it.
Let me set the scene. It’s 3 a.m., you’re the first engine arriving at a working house fire, and the radio is already crackling with incoming units. You have about thirty seconds to size up the building, declare command, assign your crews, establish water supply, and start thinking three moves ahead; all while speaking in […]






